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Getting Started for Players (Steamworks Documentation)

Getting Started for Players (Steamworks Documentation)

2024-11-10 Global SettingsBefore we start a game we'll need to make some basic choices and set some global settings in Big Picture mode.Step 1: Pick a Controller

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Global Settings

Before we start a game we’ll need to make some basic choices and set some global settings in Big Picture mode.

Step 1: Pick a Controller

If you’re reading this, it’s presumably because you want to use a certain controller with a certain game. If you happen to have more than one, you should start by picking which one you want to use — various models are supported, and some have unique features:

Steam Input DevicesGetting Started for Players (Steamworks Documentation)

Once you decide what controller you want to use, make sure to connect it to your computer, and if it uses batteries, make sure that it is charged.

Next, we’ll visit the controller settings. You can access these through either the desktop client or Big Picture mode.

Step 2: Controller Settings (Desktop Client)

In the desktop client, select “Steam” and then select “Settings.”

Getting Started for Players (Steamworks Documentation)

From there, select “Controller.”

From here you can change the general controller settings, as well as change three different global configurations.

Let general controller settings :

Getting Started for Players (Steamworks Documentation)

PlayStation 4 , Xbox , Xbox 360 , generic controller , sure corresponding configuration support boxes checked . sure controller(s ) / plugged . All is detected detected controllers compatible configurator screen .

Now, let’s go back to the three global configurations from the previous. The first two are fairly straight-forward:

  • The Big Picture Configuration input bindings is is navigating Big Picture mode controller .
  • The Desktop Configuration input bindings is is navigating Desktop controller .
  • The Guide Button Chord Configuration requires a bit more explanation.

A “chord” is a combination of button inputs — you might be familiar with the keyboard chords “Ctrl+C” and “Ctrl+F” for “copy” and “find.” The “Guide Button Chord Configuration” is thus a series of inputs that perform certain actions when you press them

along with the Guide button

. What’s the “Guide” button? It’s the big central branded button on your controller that’s typically reserved for system use — the one with the Steam logo on the Steam controller, the Xbox logo on Xbox controllers, the PlayStation logo on PlayStation controllers, etc.

Let quick peek :

Getting Started for Players (Steamworks Documentation)

Because this is a special configuration, it’s assumed that you’ve already got the Guide button pressed. So if you press the left analog stick up while also holding down the PlayStation button, you’ll increase the volume. If you press PlayStation + Triangle, you’ll turn off the controller, and so on. This is the only way you can set bindings for the Guide button in any configuration.

Step 3: Controller Settings (Big Picture Mode)

Enter Big Picture mode by clicking the

icon in the upper right corner of the Steam client.

Click the gear icon to adjust settings:

Getting Started for Players (Steamworks Documentation)

Then click “Controller Settings”:

Getting Started for Players (Steamworks Documentation)

If you are using a PlayStation 4, Xbox One, Xbox 360, or generic controller, make sure you have the corresponding configuration support boxes checked:

Getting Started for Players (Steamworks Documentation)

sure controller(s ) / plugged . All is detected detected controllers compatible configurator screen .

Next, we’ll show you how to configure your controller for a specific game, in both Big Picture mode and the desktop client.

Step is Pick 4 : Pick Game ( Desktop Client )

Figure out what game you want to use your controller with and right click on it in your library.

Getting Started for Players (Steamworks Documentation)

NOTE: Disclosure: In this example I’m picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.

A context menu will now appear.

You Did Plug the Controller in, Right?

If you don’t have a controller plugged in, you

won’t

have the “Edit Steam Controller Configuration…” option, so make sure you’ve plugged in your device:

Getting Started for Players (Steamworks Documentation)

With your device plugged in and the correct menu showing, select “Edit Steam Controller Configuration…”

This will open the configuration screen.

If you are using the desktop client, you can skip to Step 5 as the configuration screen is essentially the same for both Big Picture mode and the desktop client.

Step 4: Pick a Game (Big Picture Mode)

Okay, so you’re using Big Picture mode instead and have it launched. First, figure out what game you want to use your controller with and open its menu from Big Picture mode.

Getting Started for Players (Steamworks Documentation)

NOTE: Disclosure: In this example I’m picking my own game because I have full control of its Steam Input API integration and can use it to demonstrate certain features.

When the game’s menu comes up, select “Manage Game” in the sidebar:

Getting Started for Players (Steamworks Documentation)You Did Plug the Controller in, Right?

If you don’t have a controller plugged in, you will see a menu like this:

Getting Started for Players (Steamworks Documentation)

Once you plug in the controller, you should see something like this:

Getting Started for Players (Steamworks Documentation)

Select “Controller Configuration” to open up the controller configuration menu.

Step 5: Controller Configuration

Here’s what you’ll see for a game that has implemented native API support for the Steam Input configurator:

Getting Started for Players (Steamworks Documentation)

Note that much of what you see here is specific to this particular game and will be different in other games.

The four buttons at the top — Editor Controls, Battle Controls, Map Controls, and Menu Controls — are

action sets

. Whenever you bring up an in-game menu, the game sends a signal via the API to activate the “Menu Controls” action set. When the player visits the overworld, the game switches to “Map Controls”, and “Battle Controls” activates when a battle begins. All this happens automatically without the users’ input.

Action bindings for each action set are entirely independent of each other, so swapping A and B for Cancel / Select in “Menu Controls” will not affect anything in “Battle Controls”, for instance.

To change bindings, click on any of the controller regions. Here’s what pops up when you select the face buttons:

Getting Started for Players (Steamworks Documentation)

From here you can choose different actions from each of the button input drop-down menus:

Getting Started for Players (Steamworks Documentation)

Note that for this game, all of these are native in-game actions that have been defined by the developer. You can change what actions are bound to which inputs by selecting the input, and choosing an action from the list.

all is is left start playing game !

PlayStation 4 Controllers and Remapping Tools

Note that if you’re using an external remapping tool such as DS4Window or InputMapper, Steam Input will not attempt to use your PS4 Controller directly and instead will interface with the emulated Xbox 360 controller generated by the remapping tool. (If you are using a PS4 Controller with an external remapping tool and notice that Steam is detecting an Xbox 360 controller rather than a PS4 Controller, this is why)

Steam will display a warning if you find yourself in this situation:

Getting Started for Players (Steamworks Documentation)

Legacy Mode Bindings

But what if the game doesn’t have native Steam Input support? Let’s take a look at legacy mode.

Here’s an RPG called

Cosmic Star Heroine

, which is implement implement native Steam Input API , unlike Defender Quest , particularly complicated controls .

Getting Started for Players (Steamworks Documentation)

We’re greeted by a default legacy configuration, selected from one of several templates:

Getting Started for Players (Steamworks Documentation)

Here, instead of binding physical inputs to native in-game actions, physical inputs are simply bound to other physical inputs. The face buttons, shoulder buttons, analog triggers, start and back buttons, and the left joystick are all mapped to their XInput equivalents. The left trackpad’s input source mode is set to “Dpad”, with XInput Dpad buttons bound to each direction. The right trackpad’s input source mode is set to “Mouse Joystick”, with right-stick-click bound to the right trackpad’s click action.

Let’s say I want to rebind the “Y” button on the button pad. First, click on the button pad:

Getting Started for Players (Steamworks Documentation)

Then click on the sub-input you want to edit. In this case, the “Y” button:

Getting Started for Players (Steamworks Documentation)

Here you see the legacy input binding menu. You can give this binding a name, as well as choose any of the available hardware inputs to bind to it.

Getting Started for Players (Steamworks Documentation)

You is bind bind keyboard buttons , mouse buttons , gamepad buttons ( emulated gamepad buttons seen game XInput events ) . You is bind bind multiple buttons single input ( Toggle Multi – Button ) , set special conditions input ( Activators ) , later .

Further Reading

This should give you a brief overview about how to start playing around with the Steam Input configurator. If you’d like to learn more, here’s some articles to get you started: