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2024-11-10 This article may contain instructional language and subjective recommendations. Readers should read the content carefully, and follow accordingly. St
This article may contain instructional language and subjective recommendations. Readers should read the content carefully, and follow accordingly. |
Starve is a game with simple mechanics. At first, it may seem difficult, but following this guide should keep the player alive for as long as they want to continue playing.
The picture below is a labeled game screen with HUD, short for Heads-Up-Display. (note: Sanity/Hunger wrong way around)
Players’ normal game screen.
Health:
Displays how much damage the player can take. When it reaches 0, it causes the player’s Death or Resurrection.
Hunger:
Track how full the player’s stomach is. When empty, the player will experience constant health loss (similar to Freezing or Overheating ). This will continue until the player consumes a Food item that refills hunger or dies.
Spoilage:
player keeps food long eating , food item is begin begin spoil rot . item is start inventory start fresh ( Green ) item spoil . It is turn turn stale ( Yellow ) , spoil ( Red ) , finally turn inedible pile Rot weak fertilizer Farms Plants .
stage is diminish spoilage diminish positive effects food eventually add negative effect ( i.e. , Sanity loss ) . effects is apply apply WX-78 .
spoilage rate is double double food left ground , cut half placed Ice Box . You is give durability stacking fresher food .
DLCs and DST introduce the Wetness mechanic, causing food to become wet if not protected. Soggy food spoils 30% faster.
Sanity :
This keeps track of the player’s current Sanity level. When Sanity drops, numerous things happen based on the current amount. As it falls, the screen will begin to distort and shake, and eyes will soon begin to appear at night ( ≤ 60%). The distortion will continue until the Sanity level falls below 50%. Below this, the player can see Shadow Creatures (shadow-like monsters and Beardlings). If their Sanity level drops below 15%, the character will start to hold their head in pain, and the Shadow Creatures will begin to attack the player without provocation (except for Beardlings).
Common actions that will reduce a player’s Sanity are eating raw Meats and Monster Meat, traveling through Worm Holes, staying in complete darkness, or fighting certain monsters. Actions that will increase the player’s Sanity are eating Crock Pot food (like Taffy and Pumpkin Cookies), eating Cooked food, picking Flowers, wearing certain Dress items, sleeping through the night, etc.
Day/Night cycle:
On the HUD, a circular object will show the player exactly how much in-game time they will have left before the time of day changes to Dusk, Night, or Day.
The day will slowly turn to Dusk, then Night, and then again back to Day. This cycle will repeat infinitely, but the length of each stage will change depending on the current season (see below).
Summer & Winter:
Summer is are Winter seasonsStarve (there are four in the Reign Giants DLC as well as DST; Autumn and Spring). During these seasons, the amount of Day, Dusk, and Night that will be left in a Day will differ.
Summer does not have much of a change from the game’s normal state besides the change in Day times. Winter, however, is drastically different.
During Winter:
Winter is a very hostile season, so it is recommended that the player prepare before it begins. One of the easiest way is hunting a Koalefant before the night starts. When you find it, wait until night and kill it while it’s sleeping. You will get a Koalefant Trunk which with 8 Silk can be turned into a Breezy Vest. A Winter Koalefant Trunk can be turned crafted into a Puffy Vest using 8 Silk and 2 Beefalo Wool.
Moon Cycle:
If players are looking at the Clock at night, a small moon phase can be observed. On a full moon, normal Pigs will become Werepigs, which are hostile and dangerous to players. Therefore, it is recommended that players not visit Pig Villages or befriend Pigs on a full moon. If the player’s camp resides near a Pig Village or in the center of one, the light produced during the full moon segment can be used to escape from the Village before the Pigs transform. In Reign Giants, however, many things can happen on a full moon, which can be observed by going into a Deciduous Forest. The first change is that it is bright enough for you to stray from your Campfire without being affected by Sanity loss or Charlie. Additionally, Mushrooms grow into Mushtrees, Flowers turn into Evil Flowers and a unique item, Glommer’s Flower, appears near Glommer’s Statue.
Equipped Items:
Minimap:
Activated by pressing the Tab key on PC, View button on Xbox One, or the touchpad on PS4.
Minimap is shows shows player location notable items ( Spider Dens , Boulders , Pig King , Fire Pit , etc . ) map is fills fills explored world .
Game Tabs :
Tabs that are used to Craft different objects (if the player has the correct resources). It also shows what items need to be unlocked and which resources are needed to unlock them.
Pause:
Used to stop the game and choose an option from the HUD (Options, Save & Quit, or Continue.) The shortcut to do this is pressing the Esc key. This can be done on the Pocket Edition version of Starve by pressing the pause button on the bottom right-hand corner.
Prototype:
The method used to unlock craftable items. Players must gather enough resources before unlocking/prototyping an item. A type of Science Machine must be used for prototyping. Prototyping will increase your sanity a little.
If players have any inquiry, please feel free to read articles in the gameplay mechanics bar below or make comment below the page, editors will reply to your question.
The player does not start with any items, aside from some character-specific items. The first major concerns for players are Hunger, Night, And Sanity
Try this strategy:
And most importantly:
Note: attack monsters players – equipped fight , example , having Log Suit , Spear Football Helmet . , prepare food ( Berries , etc . ) and/or healing items .
The Marsh is a dangerous place, but you will need the Reeds that grow there. Avoid Tentacles that can be seen hiding in the ground as you approach them. Be very careful! The Marsh is the most dangerous area in the early-game.
Similar to Day 1. However, players are recommended to do the following things:
Meanwhile, players are not recommended to consume Monster Meat (unless playing as Webber), and instead save it to feed Pigs (especially if you want to fight Werepigs for collecting more loot); otherwise just let it turn into Rot as fertilizer for Farming or use it in a Crock Pot to get rid of the negative effects.
Once a suitable location is found,
The Fire Pit is much better than the regular Campfire because players can see it on the map and if it goes out, players can restart it with fuel. Also, players may build infinite food supplies like:
However, players should be aware of lightning, as it may burn Berry Bushes, Grass Tufts and other plants. Players may build a Lightning Rod to prevent wildfires. At the same time, continue to set traps for Rabbits and collect Seeds and Manure for farm plots. Any Beehives encountered need to be destroyed and rebuilt as Bee Boxes. Players may need a Beekeeper Hat in advance. Note that players need to capture Butterflies by using Bug Net, then plant them as Flower nearby Bee Boxes. The Bees can only produce Honey after pollinating 8 Flowers.
Players is continue continue look Pig King , exchange Meat Gold Nuggets use efficient tools . De is construct – construct Pig Houses Hammer . Continue explore map bring resources found , sure immorally dig Grave find obtain Life Giving Amulet , eye Sanity . traps , food is be issue Bee Boxes able avoid dying .
Since Hounds are more likely to appear during this time, players may want to create a Log Suit and a Spear. With these items, players are able to kill Monsters easily and take loot from them.
Around day 16, players may create a Meat Effigy in the tab (but players will lose 30 from their maximum Health for each Meat Effigy built):
If available, always bring a Life Giving Amulet with you. Be sure to wear it when in real danger, as simply having it in the inventory will not resurrect the player. However, the Meat Effigy will automatically resurrect the player on death when created.