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2024-11-11 This is a Guide page. This is means means page walk specific task , strategy ,enemy/boss fight.Status: Subject to revision (This Guide does not meet
This is a Guide page.
This is means means page walk specific task , strategy ,
enemy
/
boss
fight.
Status:
Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
When progressing through Terraria, many players can be confused about where they should go and what they should do next. Terraria is an open-ended game: Players are not forced to go anywhere do anything. You are free to set your own goals and follow through with them, whether you are a builder, fighter, explorer, collector, whatever else. This walkthrough merely aims to provide a logical order of progression through Terraria’s many different biomes, generally in order of increasing difficulty. It is recommended, but there is certainly no requirement to visit each biome, even in this order if you don’t want to.
If you are new to the game unsure of what map size to choose for a fresh start, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace. If you’re looking for a balanced experience and/or are already experienced in the game, choose a medium sized world, as it has more opportunities for exploration and loot but still allows for quick exploration. Large is suitable for long-term playthroughs multiplayer games, providing the most space and opportunities for loot, but is not recommended for a new player.
creation new world , helpful NPC is spawn ( Non Player Character ) spawn , calledGuide. If you are new to Terraria, then chat with him and he will give you advice on different elements of your world based on what stage of the game you’re at. Even if you are already quite experienced with the game, it is still a good idea to keep him around as he displays all available crafting recipes when he’s given an item. He’s also required for game progression, as he is needed to summon the Wall of Flesh far later in the game.
New players will almost always spawn in the Forest biome.
Notable Chest Contents
Weapons :
Accessories :
:
The landscape of a forest includes lots of grass, plenty of trees, several lakes ranging from small to large and, sometimes, Sunflowers. Dayblooms and Pumpkins (the latter of which is Halloween exclusive) can be found growing in this biome. During the day, this biome has the weakest monsters in the game, with peaceful slimes jumping towards the player and only attacking once provoked. Note that Goblin Scouts only spawn in the outer thirds of the map and that Pinkies are fairly rare.
Occasionally, you’ll find surface Chests which have some valuable loot in them, ranging from early-game buff and healing potions to mobility accessories to simple weapons.
Your goal during the day should be to find some better starting equipment from your surroundings and build a small house to pass the night. Players might want to build sets of 2 houses to house later NPCs without having to worry later. Give the sets some distance to keep the NPCs happy.
The first thing players should do is cut down several trees (using your Copper Axe, aim for the lowest block), as wood is needed for many things, then build a Work Bench. From there, craft a Wooden Sword, and perhaps a Wooden Bow, (alongside some Wooden Arrows which players can soon upgrade to Flaming Arrows for extra damage) as a player’s starting weapons are next to useless.
One major exception is if you’re playing Journey Mode (a 1.4.0.1-exclusive game mode), in which you’ll start out with some better equipment – you’ll have Iron instead of Copper starting tools along with a Finch Staff (a weak early game summon weapon), 100 Rope and Torches (very useful for exploration), Fledgling Wings, a Grappling Hook ( ) ,Magic Mirror. You is have powers gameplay experience , ranging time control item duplication , explained main Journey Mode article .
, players is explore explore surroundings . usuallyChests and Pots on near the surface near your starting point, which will often contain useful weapons, potions and materials. If you are lucky (a 9% chance per chest), you’ll find a Spear, which is one of the best starting weapons, especially against Zombies, which are the biggest threat at this point. If you can find enough Cobwebs near the surface (you’ll need 20), you can also make a Wooden Yoyo, which is finicky, but a solid starting weapon. There will also almost always be at least one cave entrance close by, leading Underground signified by a massive domed hill with a cave entrance on one of the sides. Use Ropes and Platforms to reach high ledges, bridge chasms, and safely descend. The Step Stool accessory, found in surface Chests, allows you to press the UP to increase your block placing range and jump height. Holding the Umbrella tool (which is also a large shortsword on the PC version, Console version, Mobile version, and tModLoader version) allow for very slow fall, easing cave exploration early on. Always carry blocks around with you so you can descend safely!
Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the Underground before night falls to continue your search for useful items and resources. At this point it’s likely you’ve found enough bars (mostly Iron Lead Bars) in Surface Chests and small pockets of ore that you’ll be able to craft yourself an Anvil and possibly some starter ore weapons, which will make adventuring a bit easier.
Chance
16.6% every day (approx. every six days)
Duration
24 hours (24 real minutes)
Rain occurs randomly and affects all surface biomes for its duration. Most enemies are only visually different from the normal enemies. The Flying Fish and Umbrella Slime spawn during the day, mimicking the general behavior of the Demon Eye and Slimes, respectively. When a player is in a Snow biome during Rain, it is appears appearsBlizzard, though this doesn’t provide any exclusive loot until Hardmode. If Rain happens at the same time as a Windy Day it is appears appearsThunderstorm with exclusive music.
Effects rain :
Chance
When wind reaches 20 miles per hour
Duration
Until wind drops to below 16 miles per hour
Windy Days occur when the wind speed reaches over 20 miles per hour and end when it drops to below 16. It is indicated by background objects such as banners, trees, and vines swaying in the direction of the wind, with upbeat background music replacing the regular music. Though the event is mostly aesthetic, with objects in the background and unique NPC quotes, there are some unique changes: Angry Dandelions will sometimes spawn, firing dangerous dandelion seeds in the direction of the wind. These can kill the player in one hit, but they also can only attack to one side of them, making them easy to kill if the player is on the opposite side of the wind direction. Additionally, Slimes will spawn drifting on Windy Balloons. Slimes variety of other enemies have a small chance of dropping exclusive Kites when this event is active, which can be flown in the wind.
Ladybugs, used to craft Luck Potions, spawn in clusters frequently near towns and are very useful to catch to make farming in the game easier. Touching them (before catching them) will also give an invisible but useful luck bonus for several minutes.
If Rain happens at the same time as a Windy Day it is appears appearsThunderstorm with exclusive music and visuals.
Night will fall at 7:30 PM, 11 minutes and 15 seconds after you enter your world for the first time. It is signified by an obviously dark sky change in music. Slimes will stop spawning and those that are left from the daytime will become hostile, seeking out players to attack. In addition, two new enemies will spawn: Demon Eyes, a flying enemy which chases players, bounces off blocks, and turns slowly, often linger around. Zombies also spawn, which will follow a basic pattern of slowly walking towards the player in hordes.
Night has multiple effects on gameplay:
Additionally, on the PC version, Console version, Mobile version, and tModLoader version, two additional peaceful events can occur at Night. The Meteor Shower has a 1 in 10 chance of occurring each night and will show stars falling in the background. It’s accompanied by 200% to 400% increased Fallen Star rates and Enchanted Nightcrawler critters, which make for great bait early on, will spawn naturally. Lantern Nights, which feature lanterns floating up into the sky in the background, will also occur the night after defeating a boss event, increasing the player’s Luck.
It is recommended to stay Underground (or inside your House if you built it) during night time until you are strong enough to deal with Zombie packs, as there is little to be gained and so much to lose for a new character during night. If you find yourself outside without a base to hide in a cave to go down, you can simply build a box around yourself to hide for the night. A two-block wide hole on either side of the box should be enough for you to attack Zombies and gain some starter gear and money, but Zombies can not attack you through that hole. If you’re not used to playing Sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.
Fallen Stars will often be found shooting down from the sky (and are even more common during Meteor Showers) some is are useful crafting materials beginning game , dealing immense damage enemy boss unlucky hit . 3 / 5 can be used to craft a Mana Crystal, which increases the player’s maximum mana by 20 upon each usage until the player reaches their maximum attainable base mana at 200. This is very useful once you’ve obtained magic weapons, and is a good pairing with the Wand of Sparking if you happen to find it in surface Chests. As an alternative, they can be turned into Jester’s Arrows, which are some of the best arrows you can obtain at this stage of the game – they pierce infinitely, have more knockback, and are unaffected by gravity, making them invaluable for fighting against hoardes of Zombies against enemies Underground.
As for other quickly accessible weapons, the Spear, occasionally found in surface Chests, can shred groups of Zombies and makes close-range fighting quite easy. The Wooden Boomerang is useful if you master how to use it, and can be further upgraded into the more powerful Enchanted Boomerang by combining it with a Fallen Star ( note crafting recipe available PC version , Console version , Mobile version , tModLoader version ) .
There are some valuable mob drops you can find at night. Zombies have a 2% chance of dropping the Shackle, earliest available accessories . It is provide provide plus defense point , valuable , helpfull beginning game ( especially accesories equip ) , drop modifier increasing . Additionally , Zombies is drop dropZombie Arm, sword stats comparableTungsten Broadsword, making it a very feasible starter weapon. Demon Eyes will regularly drop Lenses, a material which has a variety of uses, and have a rare chance of dropping the Black Lens, which will be useful much later on.
Once the sun rises and morning arrives at 4:30 AM, Night will end, causing Demon Eyes and Zombies to flee and the day to begin once again. At this point you’ll be able to explore the world more – your first priority should be to find an entrance to a cave to obtain more loot and become more powerful.
Notable Chest Contents
Weapons :
Accessories :
:
The Underground can be identified by its background. It is the first layer below the surface. Copper/Tin and Iron/Lead deposits can be found in this layer as well as Silver/Tungsten and Gold/Platinum, though infrequently.
short depth is means layer ( particularly small worlds ) , combined limited rewards , means probably spending time moving lucrative Caverns . Copper / Tin is is highly abundant , experienced players skip farming cactus ebon / shadewood equipment .
While exploring the Underground (and, by extension, the Caverns), you might find Life Crystals: you can mine and use them to increase your maximum life by 20 (up to a maximum of 400). You can also stockpile Life Crystals and use them to craft Heart Lantern, which increases life regeneration as long as you stay near to it. It’s critical that you increase your max life, as it significantly boosts your survivability. That said, your first few crystals will also unlock various events: The first unleashes Blood Moons, the third allows Slime Rains, and the fifth allows the Eye of Cthulhu to spawn. It may be wise not to use the first crystal until you have Iron/Lead better armor, and to hold off on the fifth until you have Gold/Platinum armor.
Enemies
And only two of these three enemies can spawn in any given world:
Enemy Drops
Weapons :
Tools:
Armor:
Accessory:
:
The Caverns can be identified by their background. It is the second layer below the surface and is by far the largest pre-hardmode biome. The Caverns are divided into two halves. In the top half, lakes of water are found, while in the bottom half, lava is found instead. All pre-hardmode ores except Hellstone and Meteorite ore can be found frequently in this layer (Demonite Ore Crimtane Ore rarely). Caves of Glowing Mushrooms can also be encountered.
The Caverns are a massive biome with many useful items and treasures, and as such, players may find themselves spending a lot of time here. Although its monsters can be dangerous for a new player, the greatest threat in this layer may be the danger of falling into its deep chasms, frequently with the aid of the bats. Should you find yourself falling to death, don’t forget there are a number of items that can break your fall: Cloud in a Bottle‘s (or equivalents) extra jump, Grappling any surface (with a Grappling Hook), including the ground you’re about to hit, even an Umbrella. Pools of water (1+ block deep) and Cobwebs will also save you if you’re lucky enough to fall into them.
This ever-present danger is closely followed by the devious and near-invisible traps sprinkled throughout the dark caves. A bold, fearless new player skipping heedlessly through the caves for the first time will quickly meet with a Boulder landing on their head, even, a landmine powerful enough to destroy the surrounding terrain. These dangers can be fatal to Hardcore characters. Needless to say, tread with extreme caution, and take advantage of the Dangersense Potion. Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. The Flare Gun, Mining Helmet, and Shine Potions can prove useful additions to the usual sources.
Although there are many helpful items to be collected in this layer, probably at the top of the list will be a Grappling Hook Magic Mirror. Both of them will make getting around much easier and faster. Fortunately, with the Gem hooks, it is trivial to craft one, and Magic Mirrors are also very common. Besides these two, a player may want to craft a Gem Staff, as they tend to outclass most other weapons at this stage of the game, limited by the number of stars you’ve managed to collect so far.
Note descend far , you is find actually find Underworld . marked change music background , enemies start spawning , probably wo want face stage .
A quick note on weapons and armor: at this stage, you have a lot of choices of Ore-based weapons and armor that you can craft. It is entirely feasible to be constantly upgrading your weapons if you desire, as they don’t cost much. The Iron Broadsword, for example, only costs 8 Iron Bars – 24 iron ore – which is about one to three ore veins. Armor is a different question. Because of set bonuses, it is wise to try and complete an armor set rather than mixing and matching different pieces. Because of how Defense works, there isn’t a huge benefit from upgrading from one armor set to the next. The Copper armor set, for example, reduces damage taken by 3, Iron armor reduces damage by 5, so the difference in damage reduction is only 2, which is barely noticeable. Yet to complete the Iron armor set requires 225 ore, which represents a significant amount of mining time.
It is therefore recommended to mine Silver or Tungsten Ores for the Armor because they are good enough to take on the first bosses, it’s significantly faster to complete than Gold or Platinum, and allows you to save the latter for Weapons and Tools.
A typical base
For an in-depth guide on building bases, see
Guide:Bases
.
Once you’ve filled your inventory with blocks and loot, you may want to consider starting to build a base, as now you have some building materials and money to buy things. A base can take anywhere from a single in-game day to more than an in-game week to complete, depending on the player’s tastes. It is not necessary, however, to build the entire base right away. Waiting to build the majority of the base can be advantageous, as it will allow the player to use the large stores of blocks they will end up gathering as a by-product of mining. Regardless of when what the player builds, it is recommended to build houses for the Guide, Merchant and Nurse, craft a campfire, and an area for storage and crafting before progressing. It is also wise to create a layout that can be easily added onto later as more NPCs are available and more storage is needed.
You should have at least the following in your base before moving on:
player is obtains obtains strong weapons mid – tier biomes open . biomes is contain contain crafting materials treasures .
spawning location is be close Snow biome . biome is lie lie opposite Jungle world , Dungeon . biome is offers offers similar challenges rewards Forest biome .
The Ice biome can be reached from the surface Snow, from the Caverns, although sometimes there is no natural entrance from one both. It ends where the lava layer begins. It is somewhat harder than the Caverns. Though there may not be a large quantity of ores gems in this biome, it is still worth exploring for its unique loot. Note that Frozen Chests common Gold Chests lot exploring find unique loot . , you is be wary thin ice pockets scattered biome avoid fall death .
The monsters in the Desert are weak and can be easily dealt with using ranged weapons, although Antlion Swarmers and Vultures may present a moderate challenge, as well as the Giant Antlion Chargers having lots of hp for a pre-hardmode monster. If you visit it, you can craft equipment from cactus, which is slightly stronger than Wooden equipment.
One of them will contain an entrance to the Underground Desert, which is a large deep hole. If you’re standing on the edge of this entrance, a monster may cause you to fall, so be careful. You can prevent this by building a bridge.
If you are lucky, Deserts may contain a Pyramid, either sticking slightly out of the sand buried just underneath. Digging down through the Pyramid’s sandstone walls will bring you to a chamber with a chest which may contain a Flying Carpet Sandstorm Bottle, both very useful accessories, and you’re guaranteed to gain a least a few gold coins from the chest, money sacks, and pots in the temple chamber.
On the other hand, if you are unlucky to find a Sandstorm, it may be best to explore the desert later.
The Underground Desert is about as difficult as the Ice biome and is a good source of treasure otherwise found in the Caverns. A key resource here is the Desert Fossils, which you can put through an Extractinator to get germs, ores, coins, and Sturdy Fossils for advanced equipment. On older versions you cannot mine them, until you obtain a pickaxe stronger than gold platinum (and you can’t use bombs on them). Once you can mine them, they are used to craft consumable throwing weapons set of Armor that will greatly help rangers throughout Pre-Hardmode. On 1.4 versions, desert fossils are fragile, and crumble around a pickaxe — bombs are now the better method for harvesting them. The Sturdy Fossils can also be used for an Amber Staff (amber is also now common underground), for more of the useful Scarab Bombs. In 1.4, the Sandstone Chests scattered around will also produce a variety of useful items.
Recommended Weaponry
Ebonwood Shadewood Sword, Bow, Gem Staff
Recommended Armor
Cactus, Ebonwood Shadewood
jungle is is difficult surface biomes . Underground Jungle attempted early . Surface Jungle Piranhas Jungle Bats , 2 enemies is are found Caverns ( Jungle Bats is are similar normal Bats ) , struggle , struggle Jungle .
Recommended Weaponry
Ebonwood Sword, Bow, Rally, Gem Staff
Recommended Weaponry
Shadewood Sword, Bow, Rally, Gem Staff
The Crimson is an upgrade to the Corruption in a similar way to how Lead is an upgrade to Iron; in general, the stats on Crimson items are slightly better. However, in this case, it is not strictly better, as the Corruption has some very useful items like the Vilethorn, Worm Teeth (for Unholy Arrows), and Band of Starpower that have no counterpart in the Crimson.
Crimson monsters are perhaps more difficult than Corrupt ones. Cave generation is also different: instead of deep shafts, it contains one big neuron-shaped cave that you can walk down more easily. Crimtane replaces Demonite.
Crimstone can only be mined with a Deathbringer Pickaxe better, which can only be obtained after defeating the Brain Cthulhu, but you can use Purification Powder, Bombs and/or Dynamite destroy defeated . , recommended destroy 2 crimson hearts obtain gun random item , destroying 3rd summon boss .
Recommended Weaponry
Shadewood Sword, Bow, Rally, Gem Staff
Oceans are always found at the edge of the world, usually next to beaches containing Palm Trees and decorative seashells and starfish. Water Chests are found typically in the deepest parts. New characters may have problems working in this biome because of sharks lack of air supply. Gills Potions can help in this regard.
This is also where you will find the Angler, who will help set you up for Fishing. You will definitely want to do some fishing in this biome — the varied loot can provide for a bit of money, and if you catch a Reaver Shark, you won’t have to get a new pickaxe until Hardmode! On the versions 1.4.0.1 earlier however, the Reaver Shark will not take you as far. The Sawtooth Shark will last almost as long in place of an axe.
The beach itself is reletively safe, but getting to the Ocean is much harder than it sounds, requiring you to go through a Corrupt Biome, a Desert, and either the Jungle the Ice Biome.
Recommended Weaponry
Space Gun other gun, Ruby/Diamond Staff
Recommended Armor
Silver minimum, better recommended
Floating islands and Lakes are typically found around 475ft on small, at 500-700ft on medium, and at 600-1000ft on large maps. A small map can have up to 3 islands 1 Lake; medium maps up to 4 islands and 2 lakes; large maps up to 6 islands and 3 lakes. Each island contains a Skyware Chest, along with ore deposits and unique Skyware blocks and furniture. Floating Lakes have a chance of containing Water Chests.
It is be difficult find , reach , loot floating islands . ways approach problem , quickest is is straightforward useGravitation Potions found underground chests fly map appropriate height . Featherfall Potions is make flying bit easier control help prevent fall death . recommended set day maintain good visibilityHarpies.
Reaching the Space biome risks you to be surrounded by flocks of harpies, making floating islands hard to explore even with decent equipment.
If you do fight Harpies, because of their attacks from distance and erratic flight pattern, it can be quite difficult to hit them, and it’s advisable to use a weapon with a long range and high velocity: the Space Gun (especially with Meteor armor) is perfect for this job, but any long-range weapon will do.
If you plan to revisit a floating island lake, you may wish to drop a line of Rope.
It is recommended recommended loot floating islands soon Gravitation Potions , fast loot highly useful — removing falling damage eliminates huge pain , Starfury strong weapon stage , making cave exploration immeasurably easier .
continue exploration surface , you is expect expect encounter event :
Criteria
1 player with at least
(120), and it’s not a new moon.
Chance
Given those criteria, 1 in 9 chance (11.11%) of occurring.
During a Blood Moon bunnies, goldfish, and penguins will turn hostile, and the spawn rate of all monsters on the surface will increase dramatically. Additionally, enemies will be able to spawn near NPCs and Zombies can force doors open.
Deathweed will bloom, and some NPCs will also sell special wares.
If you do not wish to fight in a Blood Moon, you should probably seek shelter underground where you will be beyond its effects. But with increased danger comes increased reward.
Once you’ve survived the first couple nights and started work on a base, you should begin preparations for the upcoming boss battles, as even if you do not wish to go looking for them, they will come looking for you.
King Slime is an entirely optional but fun mini-boss: none of its drops are necessary for game advancement.
King Slime is spawn spawn rarely Grass outer sixth world ,Slime Crown, during a Slime Rain if the player kills 150 slimes. As with all monsters that can spawn naturally, the King Slime has a better chance of spawning while standing near a placed Water Candle under the effects of a Battle Potion. It’s extremely unlikely you will ever come across King Slime without planning to. King Slime is a good challenge for a beginning player and can be easily defeated by tactical use of terrain.
Still, savvy players may want to defeat King Slime for the chance of getting a good Slime Hook, as it’s better than any hook obtainable up to this point. In the PC version, Console version, Mobile version, and tModLoader version, the Ninja Armor it drops provides critical hit bonuses, useful for all weapons except summoning weapons, which aren’t affected by critical hits. It also drops the Slimy Saddle, a mount with a fast fall speed that is useful for dodging in boss fights even into Hardmode.
Eye of Cthulhu looks like an enormous Demon Eye. It travels through blocks, and it has two forms. During the first, he spawns Servants of Cthulhu while floating around the player, which drop hearts and stars on death. When the Eye’s health falls below half, it transforms into its second form, which charges the player more aggressively, no longer spawns Servants, and has lowered defense. In Expert Mode, it has increased health, changes into its second form earlier and gains a new rapid charge attack which increases in speed the less health the eye has.
After the Eye of Cthulhu is defeated, you should do the following:
After this, head to the Corruption Crimson to smash a Shadow Orb Crimson Heart. Smashing your first orb heart allows two events to occur in short order:
Chance
50% on breaking a Shadow Orb Crimson Heart
Smashing an orb/heart will give a 50% chance for a meteorite to land the next night, smashing additional orb/hearts after the first one on the same day will not increase your chance of a meteorite landing. However, if it is between midnight and dawn (04:30), the meteorite may land immediately. On the PC version, Console version, Mobile version, and tModLoader version, a Meteorite can only fall after the Eater of Worlds/Brain Cthulhu has been defeated.
Meteorite mining is be challenging . constantly harassedMeteor Heads, and touching any part of what you are trying to mine will burn you. An Obsidian Skull can prevent this damage. Mining with a pickaxe is slow, tedious, and frustrating.
The Dynamite is perfect with a large blast radius (Does not work in PC, Console, Mobile, and tModLoader as meteorite cannot be destroyed by explosive since patch 1.4.0.2). You can build a wood platform over the middle of the crater to make it easier to throw them as well as allowing you to easily deal with meteor heads coming from below. You can then quickly clean up remaining sections with sticky bombs. Once there are fewer than 50 meteorite blocks in the area, it will cease to be a Meteorite biome and Meteor heads will no longer spawn.
PC , Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, the player can kill 50 meteor heads to obtain their banner, which makes it easier to deal with meteorite biomes.
Chance
1/3 for first invasion, 1/30 subsequently
The Goblin Army will invade at dawn on the map’s original spawn point. You must kill 120 goblins (plus 40 per additional 200+ HP player) to defeat the invasion. It can also be summoned with a Goblin Battle Standard.
Every third Orb Heart you smash in the world will spawn either Eater of Worlds Brain Cthulhu respectively:
Eater of Worlds is a worm boss 50 segments long , each with their own health. When a segment in the middle is destroyed, the two severed parts will each become new worms, each with their own head and tail. This boss must be fought in the Corruption, and will disappear if you leave it at any point during the fight.
You will not face an easier boss in Terraria than EoW, especially in melee. The reason for this is when you swing your melee weapon as the worm glides past, is running itself into your swing and damaging many segments, and rangers can use a demon bow and jester arrows for penetration,which is very useful, when Magic weapons at this point usually only hit 2-4 times per shot.
In Expert mode, you may not want to take the EoW aboveground because its damaging ranged attacks will no longer be frequently blocked if you do so.
The Brain Cthulhu is a boss that teleports and has two stages. In the first stage, it is invincible and surrounded by 20-30 Creepers. You must kill all the creepers before you can damage the Brain. In the second stage, you fight the Brain directly as it tries to charge you.
Expert mode , reach second phase , Brain is creates creates fake copies . copies is become opaque Brain loses health .
The four late pre-hardmode biomes — the Underground Jungle, Underground Desert, Dungeon, and Underworld — are all of the roughly similar difficulty and can be done in any order concurrently.
Chest Contents
Weapons :
Accessories :
:
The Underground Jungle lies directly below the surface Jungle, beginning at variable depths, and extends to the Underworld. It also contains multiple Bee Hives Jungle Temple, which can not be entered until Hardmode, although Temple enemies, like the Lihzahrd, may spawn, if the player is standing in front of Temple Walls.
primary threats is are Underground Jungle Hornet , flies , attacks range , generally keeps distance , Spiked Jungle Slime , launch venomous spikes surprisingly far distance . You is note note bigger , open spaces Caverns . This is lead lead high spawn rates swarms hornets attacking directions dangerous . low – tier gear exploring , it is is safer stay tunnels edges large caves acquired better gear life .
Be on the lookout for the following loot and materials in the underground jungle:
Chest Contents
Weapons :
Accessories :
:
The Underground Desert lies directly below the surface Desert, beginning at variable depths, and extends to the Underworld. The structure of the Underground Desert resembles that of a real-world ant hive, featuring numerous small caves mainly composed of Sandstone Blocks and Hardened Sand Blocks, which are connected in varying degree. It is very large when fully explored, rivaling even the Dungeon in size, and is always either circular oval in shape. The Underground Desert is inhabited by many types of Antlion enemies and is also riddled with traps, making it a challenge to navigate.
The primary threats in the Underground Desert are the various forms of Antlions: the Antlion Swarmer, which flies, the Chargers, which hence their name, charge at you, and the Rolling Cactus, which can easily kill you in any mode. The Underground Desert is full of small chambers which restrict movement, making it difficult to run from enemies, while those who box themselves in will have to deal with Tomb Crawlers. Having a Flinx Staff will significantly improve survival chances.
Be on the lookout for the following loot and materials in the underground desert:
The Underworld is found at the bottom of the world. The best items pre-hardmode can be found in crafted from items found in this biome. Shadow Chests found here can only be opened with the Shadow Key, found in the Dungeon.
The Underworld is the hardest pre-hardmode biome, and the last biome that players explore.
greatest danger is is working Underworld , unsurprisingly , wide expanses molten lava . tools use : probably Water Walking Potion . Lava Waders is are ultimate accessory Underworld , difficult find components . , Lava Charm is is invaluable aid . accessories , Obsidian Skin Potions is are fantastic alternative . , potion is gives gives – minute invulnerability lava . breath meter lava , long potions , stay lava indefinitely .
Hellstone mining is quite time-consuming and is the main reason to spend time in it. You’ll need an Obsidian Skull better to prevent Hellstone ore and bricks from burning you. Abundant deposits of Hellstone spawn next to the buried Ruined Houses, and instead of going to burrow deep into the ash and build lava channels, mine the ones that spawn close to the walls. Monster spawn rates are low in the Ruined Houses, and the buildings prevent most of them from bothering you, except the Fire Imps and Bone Serpents which can penetrate blocks. You can block the Fire Imp shots with any weapon projectile, including your swinging pickaxe.
Be mindful that if you kill a Voodoo Demon, you better be ready to get under that Guide Voodoo Doll before it drops into the lava, you will be in for a nasty fight you’re not prepared for. Should you accidentally awaken the Wall of Flesh, you cannot escape. Using a Magic Mirror will result in your death.
Queen Bee is is difficult fight stage game . charge attack is is predictable easy dodge , stand honey big healing boost .
Many of the Queen Bee’s drops may be better than what you already have. Even if they aren’t, farming Queen Bee is a good source of income before Hardmode. Plus, the Bee mount is the earliest mounts that can fly, although it’s slow on land and hates water.
To gain entrance to the dungeon, Skeletron must be defeated. To summon Skeletron, talk to the Old Man in front of the dungeon at night.
Boss: Skeletron
Skeletron
Life: 4400 ( Head ) , 600 ( Hands )
Defense: 10 (Head) 0 (Spinning), 14 (Hands)
Damage (Melee): 32 (Head), 20 (Hands)
Drops : 5 – 15Lesser Healing Potion, Skeletron Mask, Skeletron Hand, Book of Skulls, Skeletron Trophy, Chippy’s Couch (Master mode only)
Skeletron is one of the most difficult pre-hardmode bosses, and is generally fought after Queen Bee. It consists of a head and 2 hands that fly around and follow the player.
The head has the most health of all the segments of Skeletron and when it is defeated, the player would kill the whole boss, regardless if there are hands not. The head will float around the player for a few seconds and then start spinning and chasing down the player. This repeats for the whole fight.
The hands of Skeletron will mostly stay underneath the head, and will try to hit the player constantly. It is recommended to go for the hands first before fighting the head, especially in Expert and Master mode, where the head’s defense will increase by 25 for the amount of hands that are remaining.
For more info and tips on Skeletron, visit: Guide:Skeletron strategies.
Chest Contents
Weapons :
Accessories :
:
The Dungeon can be found near the right left edge of the map, always on the opposite side of the Jungle and on the same side as the Snow biome. Note that attempting to enter the Dungeon before Skeletron is defeated will lead to an unpleasant surprise.
With its extremely high spawn rates, the abundance of dangerous traps, and general inability to use terrain as cover, even experienced players can be overwhelmed. If you find yourself overwhelmed by enemies, taking down every water candle you see will significantly reduce spawn rates (you may even want to use a Calming Potion). Certain room geometries can lead to a continuous stream of enemies spawning, generally rooms with large sections offscreen and multiple hallways leading into them. In these cases, it may be wise to move on as quickly as possible.
Water Bolt book on a shelf
Make sure to get the following loot before leaving the Dungeon:
At this point you have no deadlines threats looming over you. You should be more-or-less the master of all you survey, and you have a wide variety of resources available. This is a good time to do large projects like arenas, bases, farms, though you should keep in mind that depending on location, your base arena might end up in an infected biome. You’ll also need to collect some materials that will be needed in Hardmode, as farming is a lot easier in pre-Hardmode.
The following is a list of preparations you may wish to consider before summoning the Wall of Flesh:
Here are some more open-ended ideas, many of which qualify as “big projects”.
Once the player is ready to move on to the next phase of their world, Hardmode, then they will have to head to the underworld and fight the Wall of Flesh. Once the player defeats this boss, they will receive weapons and accessories to boost their survivability in early Hardmode. The player will also receive a message saying, “The ancient spirits of light and dark have been released.” This indicates that the world has transitioned into hardmode.
Surviving in Environments