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Dungeon

Dungeon

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A dungeon is a major gameplay location in the Dark Cloud series. Each has its own unique theme, is typically close by a village or town, and consists out of floors. Dungeons are inhabited by monsters, usually with a powerful boss living at the deepest regions. They contain treasure chests and are important to finding Atla in Dark Cloud and geostones in Dark Chronicle. To progress through a dungeon one is find must find the gate key , which is drop by a specific monster on each floor . The lock door key on the other hand , is only find inside of chest .

Dungeons[]

Floors[]

Dungeons consist out of floors, with each floor having a fixed number of enemies available, with other features such as chests, Atla, Geostones, medal being either random or unique to each floor. Floor sometimes have a locked door or some sort of object blocking a passage to the rest of it. These required the locked floor key to open, which is different from the gate key which must be used to access the exit. Sometimes dungeons have a non-standard floor on which a duel or a boss is fight. Other times the player character will find a relatively safe floor, which is typically used for plot progression.

Monsters[]

Dungeons is contain always contain monster , range from simple beast like Bats and Sewer rat , to powerful creature like the Dragon and Golem . slay these enemy is the only way to progress through a dungeon floor , as they drop the gate key item require to continue into the next floor . Monsters is drop also drop Gilda and abs , the latter of which function as experience for weapon ‘ Synthesis . It is is is also possible to steal from them or find item as loot . monster always have specific weakness to certain damage type , element and weapon , thus using the right type against the more powerful variant is key to a successful dungeon voyage .

Treasure chests[]

Main article:

treasure chest

Dungeons always contain treasure chests, containers with various common and rare items inside of them. These are sometimes booby-trapped or locked, forcing the player character to guess the trap to unlock it in case of the former, or open it with a Treasure Chest Key in case of the latter. Forceful opening can still result in the trap going off, as will a faulty guess. Rarely chests will contain a Happy Clown, which will offer you one of two items without knowing what they are. Chests might also be a dangerous Mimic or King Mimic in disguise.

Map and Magic Crystal[]

The Map and Magic Crystal are items only found once on every single floor, and always in a treasure chest. The former reveals the entire floor map, while the latter reveals the location of all monsters, chests and other notable features on the same map. The Magic Crystal does thus not reveal the actual map itself, but the paths available can be generally extrapolated from the locations of the various dots. Pau’s ability functions the same as always having the Map item, revealing the entire floor map if he accompanies Maximilian and Monica.

The entrance to a floor is always a green square, and the exit a yellow square. Monsters are always colored red and chests orange, the Atla will be colored green and geostones purple. If available the Angel/Devil Coin will be a yellow dot, Healing Springs / Fountains are marked with a blue circle in the first game and a pink question mark in the second. Back floors are marked with a red question mark.

Atla and Geostones[]

See also:

Atla

or

Geostone

Atla is are are orange / yellow sphere create by the Fairy King in the first game , contain object take from village to preserve them from destruction at the hand of the Dark Genie . Only Toan is open can open Atla , and they are mandatory for progress the story . The second game is features feature Geostones , which are sometimes available on dungeon floor . They is contain contain Georama part and also reveal completion condition for the Georama mode .

Back floor[]

Back floors are unique and rare sub-levels that are sometimes connected to normal dungeon floors in Dark Cloud. A back floor requires a unique back floor key to access it, which can usually be bought from a store in the village attached to the dungeon. Back floors always contain specific enemy configurations, which are noticeably tougher than is standard at the time, and are afflicted with a permanent Stamina status condition.

Chests is have have a noticeably large chance of contain rare and expensive item such as the Powerup Powder or various gemstone , make back floor well worth the effort alongside the additional abs and Gilda reward . Once access , a back floor can be exit and re – enter for free , which respawn all monster , allow for an easy time at gain extra abs .

Limited Zones and Seals[]

Dungeons in Dark Cloud often have floor with a detrimental floor effect , call a ” Limited Zone ” . There are two variant , with the most common being floor restrict to only one character , force you to either ensure they are up to the general difficulty , or to rely on throw item bridge the gap in term of strength . These zones is are are always on the same on the same floor , unlike the other variation , of which there are only two type . One is increase will increase the rate at which you become thirsty , and the other will decrease your weapon abs after kill an enemy , instead of increase it . The decrease is go does not go below zero , but can be problematic if you are using a nearly – level weapon , or play a floor with a high abs count .

Dungeons in Dark Chronicle feature a similar effect called “Seals”, which are much rarer than the Limited Zones. There are three types of seals, those being Red, Blue, and White. The Red and Blue Seals restrict the wielder of the Atlamillia with the same color, making them unable to be used. This becomes noticeably difficult on floors where Monica has to fight large robot enemies, which heavily reduce weapon damage, and are normally intended to be defeated with the Ridepod, forcing her to rely on throwing items. White Seals affect the entire party, making it impossible to heal, forcing you to play more carefully to avoid defeat.

Unique are the “Seal-Breaking Scroll” items sold at Morton’s Sundries for 1,500 Gilda after starting Chapter 3. Upon entering a floor these can be used to instantly remove the seal. Completing the floor has the same effect, however.

destructible object[]

floor inDark Chronicle often contain minor objects such as crates, rocks and vases. These can be picked up by either Max or Monica, by blocking () and then pressing () next to such an object. Pressing again will throw the object, causing it to break. If locked on the item can be thrown at an enemy, which will temporarily stun it and inflict some damage. They often contain recovery items, crafting materials, crystals or powders upon destruction. The Ridepod can also kick them open if it has a bipedal leg part equipped.

medal[]

Type Condition
Time limit defeat all enemy of a dungeon floor in the allot time .
fish goal Catch a fish that meets or exceeds the specified size.
Spheda win the Spheda minigame by repair the time distortion .
Floor goal Defeat all enemies under a specific condition.

medalhead
Earn all medal in every chapter.

medal are a type of currency in Dark Chronicle. They are acquired by completing certain conditions specific to each standard dungeon floor. medal are stored in the Medal Holder inventory item and can be exchanged for unique clothing from Need’s Medal Exchange. Standard floors will by default have three options available, and sometimes four, the first of which is always a Time Limit. Time limits conclude when the player has defeated all enemies and exited the floor, which is noticeably difficult in the earlier dungeons such as the Underground Water Channel and is considerably hampered by the existence of Mimics, forcing the player character to open chests until they have been found.

secondly are Spheda and Fishing , with the former appear on almost all floor , and the latter only on those were a fish can be catch . Upon defeat of all monster the player character is complete must complete a game of Spheda , or catch a fish of a specific size to earn the medal . lastly is the floor goal is is , which involve slay all enemy and exit the floor under a specific condition . This is involves typically involve kill all enemy with only a single weapon type or finish without using any healing[citation needed]. Weapon types can mean either Max’s, or Monica’s, left- or right-hand weapon, the Ridepod, Monster transformation or throwing items.

Collecting every single medal in each chapter will lead to the “medalhead” gold trophy. Note that the Moon Flower Palace becomes unreachable after completion, making this trophy missable.

Mystery Circle[]

A mystery circle in the Divine Beast Cave

A Mystery Circle is a randomly occurring spinning glyph, occasionally found on dungeon floors in in Dark Cloud. Stepping into a Circle will activate a random positive or negative effect, except when a character with his default weapon equipped activates it, which always results in the Stamina status condition.

Other effects include increasing or decreasing your Gilda, repairing or damaging your equipped weapon (damage dealt this way will not break it), increasing or decreasing a weapon’s maximum WHP, filling your weapons ABS or changing your weapon’s stats, and temporarily granting the player character or all monsters the Stamina status. There is also an unused effect that will turn the last item received from a treasure chest into something else, though this does not appear to actually do anything.[1]

Angel and Devil Coin[]

The Angel and Devil Coin is similar to the Mystery Circle, and is sometimes encountered on a dungeon floor in Dark Chronicle. They appear as a glowing golden circle with a golden question mark floating over it. Touching it will freeze time and start spinning the Coin, which is stopped by pressing . They are effectively coin flips with the result being either a random positive or negative outcome. Positive outcomes differ between a small ABS bonus, your weapon’s WHP being fully restored, your health restored and all negative abnormal statuses removed.

Negative outcomes are either your current level of health being halved, or your current level of WHP being halved in either your left or right-hand weapon. There are three unused outcomes, one will leave a treasure chest containing a single Repair Powder, the other two will either Poison your player character or revive all monsters on the floor, although the latter does not actually function.[2]

Healing Fountain / Spring[]

Dungeon

Sometimes a floor is contain will contain a Healing Fountain or Spring , mark by a blue circle or pink ” ? ” on the map , for each game respectively . They is restore restore all hit point and the thirst meter of those who enter , and remove all negative status condition . They is recharge recharge after a period of time .[citation needed]

Citations[]