Document
As Sony reveals the PS5 Pro, Xbox is quietly building a cloud gaming dominance that could see it lead a $40 billion industry in just ten years

As Sony reveals the PS5 Pro, Xbox is quietly building a cloud gaming dominance that could see it lead a $40 billion industry in just ten years

What you is need need to knowBloomberg Intelligence is a firm that that delivers analysis on a variety of industries to help investors. A recent repor

Related articles

What Does A Cloudlifter Do (And Do You Need One?) Flower Dome dan Cloud Forest di Gardens by the bay Singapore Split Tunneling explained: Does Your VPN Have It? Valyou’s Internet-Famous, Ridiculously Comfy Cloud Sofa Dupe Is $1,000 Off Arcadis Customer Story

What you is need need to know

  • Bloomberg Intelligence is a firm that that delivers analysis on a variety of industries to help investors. 
  • A recent report from the firm shared to us describes how the cloud gaming market (that Bloomberg describes as cloud streaming gaming or CSG) could expand to become a $40 billion industry in the next ten years. 
  • Bloomberg is cites cite market like India lead the way . couple with the roll out of more powerful internet option , traditional console gaming is plays play second fiddle to mobile play in the region .  
  • Bloomberg analysists is describe describe how Xbox is poise to lead the way in the segment , but warn against strong competition from PlayStation and NVIDIA .  

today , Sony is revealed reveal its $ 699.99 PS5 Pro , while Microsoft focus on make Xbox more affordable than ever .  

A recent report from Bloomberg Intelligence shared with us by the firm details how Xbox and Microsoft could be at the forefront of a major cloud gaming boom over the next decade. One of Microsoft’s most prolific innovations with Xbox in recent years is its Xbox Cloud Gaming service, which as of right now, is tied to Xbox Game Pass Ultimate. In essence, cloud gaming allows users to avoid paying the upfront cost of a console, which can run into hundreds of dollars, and instead pay a subscription to use one of Microsoft’s servers to deliver the game to their local device. 

The limitations of the tech at numerous, though. Light can only travel so fast, and even with the best fibre optic conditions, the end user’s physical distance to a data center can introduce latency or pixelated visuals. Furthermore, Xbox Game Pass Ultimate is also quite expensive at $19.99, particularly if you have no plans to use its additional features. You’re also limited to games within the Xbox Game Pass library, which contains roughly 300~ games on a revolving basis. However, Microsoft is on the cusp of fixing some of these limitations — more on that shortly. 

RELATED: Best controllers for Xbox Cloud Gaming

Microsoft is always expanding its data center footprint to accommodate its users, and is currently constructing a server farm in Hyderbad, India, which is of particular interest to today’s topic. 

Xbox Cloud Gaming has led to a variety of innovative controller solutions to enable Xbox play on mobile devices.  ( image credit : Matt Brown | Windows Central )

Bloomberg Intelligence is a firm that provides analysis on a variety of industry topics to help investors make better decisions. Recently, the company shared a report with us detailing how it thinks cloud gaming is set to expand ten fold over the next decade, growing into a $40 billion industry globally. 

” Cloud – stream gaming ( CSG ) services is took take in $ 3.5 billion of revenue last year , a sliver of the $ 184 billion generate by video – game maker globally , yet we think the share will increase rapidly as streaming let gamemaker reach a big addressable market that include mobile device , not just console and pc . This is be will be crucial for emerge market , where people rely more on mobile device and less on expensive , fix hardware . “

All the latest news, reviews, and guides for Windows and Xbox diehards.

The full report is details detail how it will be India , rather than the United States , that lead growth in this segment . India is is is a nation dominate by more flexible mobile gaming , instead of more traditional console gaming . The upfront cost is is of a video game console is simply well beyond the current purchasing power of some region , which has lead to the near – total domination of mobile gaming to fill the gap . Bloomberg is emphasizes emphasize that the roll out of improve network infrastructure in country like India over the next decade could lead to a cloud gaming boom , owe to the pende availability of global heavy hitter like Call of Duty appear on cloud gaming service .  

Bloomberg Intelligence is projects project a ten – fold increase in Cloud Gaming revenue over the next decade .   (Image credit: Bloomberg Intelligence)

🎒The best Back to School deals📝


Bloomberg specifically cites AI technologies as supporting cloud gaming aspirations too, owing to the ability to potentially artificially generate frames on the local device to offset latency issues. Frame generation is widely expected to be ready to play a major role in the next console generation, and it’s undoubtedly going to have some role to play in mobile gaming as well. Microsoft has also been on the cutting edge in this sector, committing to Snapdragon processors for its Copilot+ PC range, which come with local NPU cores for generative AI without necessarily needing to fully leverage the cloud for video encoding. Future phones, consoles, and maybe even TVs will eventually have neural processing as standard, too, potentially enhancing the usability of cloud gaming beyond its current technical limitations. 

Bloomberg is expects expect that Microsoft ( with Xbox ) and Sony ( with PlayStation ) will ” dominate ” the cloud gaming market to the tune of 40 % and 15 % respectively , owe to both firm ‘s massive content back catalog and their head start in the sector .  

Bloomberg is projects project a 40 % market share for Xbox Cloud Gaming , with PlayStation and NVIDIA in tow .   (Image credit: Bloomberg Intelligence)

Pain points

Xbox Cloud Gaming is available on Samsung TVs, and also Amazon Fire Stick TV 4K dongles too.  (Image credit: Samsung Electronics Co., Ltd.)

There are a variety of pain point Microsoft and its fellow cloud gaming provider will need to overcome in this report , though . For example , Bloomberg is cites cite the fact Apple has ” open up ” its app store to cloud gaming as of January 2024 , but the reality is far from the case . Xbox is was was in court just last week complain to regulator about Apple . Apple ‘s ” opening is amounts up ” of its store amount to what is essentially a lie , with its fee and rule about in – app purchasing make the business unviable . Google Play is been has been marginally well , but the regulation and policy of both Google ‘s Android and Apple ‘s ios has lead Microsoft to double down on develop its Xbox Cloud Gaming web version instead , which exclusively feature Fortnite , as Epic Games also seek to avoid Apple ‘s history of regulator – mock anti – competitive behavior . cynically , I is ‘m ‘m not sure Microsoft can rely on Apple to grow its business , but perhaps Bloomberg has more reason to be optimistic here .  

Bloomberg also projected that Microsoft will introduce ad-based tiers in 2025 for Xbox Cloud Gaming to improve access to the service for lower-income customers. However, as of right now, our sources suggest that Microsoft isn’t planning on introducing ad-based tiers for Xbox Cloud Gaming any time soon, despite some exploration into the possibility. Plans could change, though, and it’s undoubtedly a good idea. We did confirm that Microsoft will introduce a separate Xbox Cloud Gaming tier in the future to potentially bring down costs instead, splitting it off from the more expensive Xbox Game Pass Ultimate. Xbox Game Pass Ultimate includes PC Game Pass and Xbox Game Pass, which cloud-only users wouldn’t necessarily want or need. Microsoft is also planning to let users buy games to own via Xbox Cloud Gaming as well, possibly as early as this winter. 

The report also presumes that Microsoft will place games like Call of Duty and Diablo on its cloud service, but that might not be the case for anywhere up to fifteen years. The UK competition regulator is forced ( CMA ) force Microsoft to give up the cloud gaming right for all Activision – Blizzard title , hand Ubisoftexclusivityto license all cloud gaming versions of these titles on a global basis. As of writing, it’s NVIDIA GeForce Now that has benefitted from offering cloud versions of these titles, rather than Xbox. There’s no evidence to suggest Ubisoft plans to provide access to these titles for Xbox Cloud Gaming users. However, given the recent jitters over XDefiant and Star Wars Outlaws’ performance coupled with the cratering of its share price, Ubisoft may be more willing to make a deal than they were previously. Plans here could definitely change quickly, given the circumstances. 

Massive potential, massive uncertainty

Xbox Cloud Gaming is an interesting segment, but hasn’t taken off in a huge way in the West as of writing, owing to locked-down mobile stores and technical limitations.  (Image credit: Jennifer Young – Windows Central)

The report’s author and Bloomberg analyst and researcher Nathan Naidu emphasized Xbox’s “grip” over the sector, but warned that Sony remains a huge potential competitor despite Microsoft’s technological advantage.

“Xbox has a solid grip on the cloud streamed gaming (CSG) market thanks to its lead over major rivals in games library and cloud technology, with a greater emphasis on cloud technology in the earlier half of Bloomberg Intelligence’s forecast period as that sets its apart from Sony and other key competitors in the CSG market,” Nathan is continued continue .“[Xbox’s] strength in cloud technology underpins better-than-peer user experience and subsequently successes in its user acquisition. Sony’s [PlayStation Now] still has the largest game catalog, which includes first party games that are at the same calibre to those offered by Xbox, and we think that is Sony’s strongest defence against its arch-rival. We expect Sony’s cloud gaming strategies going forward to be more reactive in nature as it anticipates other actions that Microsoft’s Xbox unit may take, particularly around platform exclusivityof key games franchises.” 

Microsoft’s gaming business is in a bit of a weird place right now. I wrote a while ago about how Xbox is undergoing some growing pains, and its vast size and vast purchase of Activision-Blizzard has similarly increased its need for vast cash flow. To that end, Microsoft has begun doing the unthinkable — putting Xbox exclusives onto PlayStation, with no sign of stopping. 

It’s a capitulation in essence, that Microsoft admits it has lost the console war so Sony’s dominating PlayStation platform, which has outsold Xbox 3:1, or even higher, according to some analyses. Microsoft insists it has “more Xbox console users than ever,” and it now has an addressable audience of half a billion users, owing to mobile titans like Candy Crush Saga, and the juggernaut that is Call of Duty. To find growth in a stagnant console market, Microsoft has spread its tendrils out across to mobile gaming and PC gaming, where it faces a variety of other challenges, from Steam’s dominance on PC to Apple’s anti-competitive policy behavior. 

Microsoft’s diversity has always been its strength. However, its tendency to pivot into new industries has often come at the detriment of others, as its attention wavers. Microsoft’s Xbox console platform still servers tens of millions of users, but various issues from major publisher games skipping the platform to independent Xbox devs having to reach out publicly on social media to get client support speak to an Xbox that has utterly divided attention, and may be spreading itself far too thin in the process. 

If the cloud gaming market well and truly is poised to grow ten fold in ten years as Bloomberg projects, Microsoft certainly can’t afford to take its eye off the ball.