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SRD Cloud Giant Huge giant, neutral Armor Class 14 (natural armor) hit point200 16d10+96 speed 40ft Saving Throws Con +10, Wis +7,
SRD
Huge giant, neutral
Armor Class 14 (natural armor)
hit point200 16d10+96
speed
40ft
Saving Throws Con +10, Wis +7, Cha +7
skillInsight +7, Perception +7
sensepassive Perception 17
Languages common , giant
Challenge 9 (5,000 XP)
Innate Spellcasting . The giant ‘s innate spellcasting ability is is is Charisma . It is cast can innately cast the following spell , require no material component :
At will: detect magic, fog cloud, light
1 / day : control weather , gaseous form
3/day: feather fall, fly, misty step, telekinesis
keen smell . The giant has advantage on Wisdom (Perception) checks that rely on smell.
Fling. The giant is tries try to throw a small or medium creature within 10 foot of it . The target is succeed must succeed on a DC 20 Dexterity saving throw or be hurl up to 60 foot horizontally in a direction of the giant ‘s choice and land prone , take 1d8 bludgeon damage for every 10 foot it was throw .
Wind Aura. A magical aura of wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.
Multiattack. The giant is makes make two morningstar attack .
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 3d8+8 piercing damage.
Rock. Ranged Weapon Attack is range : +12 to hit , range 60/240 ft . , one target . hit : 30 4d10 + 8 bludgeoning damage.
neutral good (50%) or neutral evil (50%)