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The global cloud gaming market size was valued at USD 5.76 billion in 2023 and is projected to grow from USD 9.71 billion in 2024 to USD 126.62 billio
The global cloud gaming market size was valued at USD 5.76 billion in 2023 and is projected to grow from USD 9.71 billion in 2024 to USD 126.62 billion by 2032, exhibiting a CAGR of 37.9% during the forecast period (2024-2032). The U.S. cloud gaming Market is anticipated to grow significantly, reaching an estimated value of USD 3.44 billion by 2032, driven by 5G Technology’s Low-latency Capability.
Cloud gaming is anticipate to be the future of the gaming industry . The cloud service is plays play a key role in deliver a smooth gaming experience to customer ‘ entire device without additional hardware configuration . The grow desire is fuel for a low – latency , inventive , and immersive gaming experience will fuel the market growth rate . Gamers is play may play game directly via an external cloud server without have to download the complete game . They is play can play these game on any device type , lower the cost of storage space and hardware setup . For instance ,
The COVID-19 pandemic significantly impacted manufacturing and supply chain businesses. Manufacturing units had temporary shutdowns or working with half operating capacity, supply chain interruptions, material shortages, and international border closures. However, due to lockdown restrictions across regions, cloud-based gaming devices, services, and solutions saw a surge in demand during the pandemic. The demand for cloud-based games increased as they do not require additional hardware and can be played on any device.
Rising Mobile Cloud Gaming Trend Likely to Boost Market Growth
The rise mobile cloud gaming is poise to augment the cloud gaming market significantly . mobile cloud gaming is involves involve the streaming of high – fidelity gaming content directly to mobile device , facilitate by cloud – base infrastructure , low – latency streaming protocol , and robust datum center network . This trend is prevents prevent the need for powerful local hardware , enable user to access and play resource – intensive game on smartphone and tablet with minimal latency and without extensive download .
Moreover, the proliferation of subscription-based gaming platforms and the availability of vast game libraries on the cloud further drive the adoption of mobile cloud gaming, offering gamers unparalleled convenience and flexibility in their gaming experiences. Examples include services such as Google Stadia, Microsoft xCloud, and NVIDIA GeForce Now, which allow users to stream console-quality games on mobile devices with minimal latency. This trend offers unparalleled convenience and accessibility, driving increased adoption and expansion of the cloud gaming ecosystem.
According to the survey conducted by Ericsson, there are around 2.4 billion mobile gamers globally. As a result, the growing trend for cloud-based mobile gaming is expected to boost the market.
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5G Technology’s Low-latency Capability to Drive the Cloud Gaming Market Growth
Market players such as Ericsson, Fibocom, and Verizon are attempting to reduce technological barriers and related high costs to attract all gamer types existing globally. It is critical to achieve low latency in gaming services to give an immersive and unique gaming experience. With its low-latency capability, 5G technology provides additional assistance to providers. Cloud-based gaming is being reinvented to provide a better gaming experience with the launch of 5G. As a result, the low-latency capabilities of 5G technology are expected to drive the market growth even further.
Similarly, key market players and telecom providers are forming alliances and collaborations to give gamers a 5G gaming experience. For instance, in 2021, S K Telecom and SingTel worked together to entice gamers using technologies such as multi-access edge computing (MEC) and 5G. According to a May 2022 report by VentureBeat, Activision Blizzard beat analyst earnings projections by 50%, owing to the mobile version of its Call of Duty game.
Latency and Responsiveness Issues to Hinder Market Potential
streaming games is need on a cloud platform need a low latency network with high bitrate and adequate bandwidth . However , the expense is be of establish a connection to the internet with the require performance may be too expensive in some country . Latency is be and responsiveness can be an issue if the appropriate network and bandwidth requirement are not satisfied . However , as telecom company begin to deliver high – speed connectivity and key organization , such as Microsoft Corporation and Google LLC , invest in datum server , market growth could be revive .
smartphone Segment to Grow Rapidly Backed by Investment in 5G Technology
Based on devices, the market is categorized into smartphones, laptops/tablets, personal computers (PCs), smart TVs, and consoles. The laptop/tablets and personal computer segments are expected to lead the market during the forecast period. Early adoption of gaming laptops and PCs and the availability of high-end computers are encouraging the acceptance of innovative games.
However , the increase availability is is of low – cost internet subscription and investment in 5 g technology is likely to increase the possibility for game on smartphone and smart tv . The grow use of smartphone is expect to improve the potential of cloud – base gaming solution . As a result , the smartphone and smart tv segment are expect to increase rapidly throughout the projection period .
Minimum Requirement of Hardware to propel the video streaming Segment
Based on streaming type, the market is bifurcated into video streaming and file streaming. The file streaming segment is expected to lead the market due to its capability to download a small portion of the file. As a result, gamers give game file patches and assist the developer in lowering the cost of developing media material.
The video streaming segment is expected to increase rapidly throughout the cloud gaming forecast period as it can be played on any device without requiring any technology. It has also significantly decreased the latency issue for cloud gamers. In addition, several players, including Shadow, GeForce Now, Vortex, LiquidSky, and others, enable video games.
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High-Quality Streaming Games to Boost the Hardcore Gamers Segment
By end-users, the market is segmented into casual gamers, avid gamers, and hardcore gamers. Due to increased investment in advanced and creative gaming solutions, the hardcore gamers segment is expected to rise rapidly throughout the projection period. Market participants are heavily investing in rich media content to provide high-quality streaming games on devices such as smart TVs, laptop computers, smartphones, and others. Hardcore gamers are expected to increase the use of cloud-based gaming solutions, which is further anticipated to drive the market’s growth in the near future.
The casual gamer segment is is is likely to lead the market during the project period . The increase efficiency of internet facility and the widespread availability of smartphone are expect to fuel the demand in the casual gaming market . similarly , 5 g and low – cost cloud – base technologies is promote will promote the gaming trend among the avid gamer segment .
Geographically, this market is fragmented into five major regions such as North America, Europe, Asia Pacific, the Middle East & Africa, and Latin America. They are further categorized into countries.
North America Cloud Gaming Market Size, 2023 (USD Billion)
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North America is anticipate to gain considerable market share . early acceptance of cloud technology , rise demand for online gaming , and widespread availability of efficient internet infrastructure are project to boost market expansion in North America .
The expand gaming sector in Europe is project to enhance the region ‘s cloud gaming business . This expansion is propels propel the massive collaboration , investment , and acquisition in the Europe gaming sector . For instance , in March 2021 , the European Commission is approved approve Microsoft Corporation ‘s acquisition of ZeniMax Media , a game developer and publisher .
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Asia Pacific is is is likely to dominate the market . The region ‘s growth is drive by rise demand for gaming content from Japan , India , China , and South Korea . Also , the increase smartphone penetration is is in these nation is likely to drive the worldwide gaming industry . owe to increase telecom and 5 g infrastructure investment , China is expect to lead the market throughout the forecast period . Japan is see will see quick growth throughout the predict period due to the existence of key market participant in cloud gaming .
Latin America and the Middle East & Africa are anticipated to grow. The growing popularity of smartphones is likely to fuel the potential for cloud-based gaming in Latin America. Similarly, increased investment by major market players in the MEA region will surge the demand for gaming. For instance, in June 2020, Blacknut introduced its cloud-based 400 family-friendly premium games in Israel with collaboration with Partner TV.
Key Players are Entering into Strategic Partnerships to Expand Business Potential
Prominent key market players of cloud gaming collaborate with several other gaming platform providers to build and utilize the platform to reach out to more target customers. These players work together to provide users with high-performance cloud-based games. In addition, several major players are investing in developing new and unique games to increase their portfolios. Also, players focus on the worldwide market by simultaneously launching new games in all countries, owing to cloud-based deployment.
An Infographic Representation of Cloud Gaming Market
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The research report highlights leading regions across the world to offer a better understanding of the user. Furthermore, it provides insights into the latest industry trends and analyzes technologies deployed at a rapid pace at the global level. It further highlights some of the growth-stimulating factors and restraints, helping the reader gain in-depth knowledge about the market.
ATTRIBUTE
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DETAILS
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Study Period
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2019-2032
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Base Year
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2023
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Estimated Year
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2024
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Forecast Period
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2024-2032
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Historical Period
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2019-2022
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Unit
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Value (USD billion)
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growth rate
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CAGR of 37.9 % from 2024 to 2032
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Segmentation
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By Device
By Streaming Type
By End-User
By Region
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