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Cloud Gaming on the PlayStation Portal Isn’t the Exciting Step Forward We’d Hoped for

Cloud Gaming on the PlayStation Portal Isn’t the Exciting Step Forward We’d Hoped for

However , while Sony 's own specification for access the feature cite a 5 - Mbps minimum connection speed to establish a cloud session , 7 mbps to str

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However , while Sony ‘s own specification for access the feature cite a 5 – Mbps minimum connection speed to establish a cloud session , 7 mbps to stream a game at 720p resolution , and 13 mbps to stream at 1080p full hd — the max resolution of the Portal ‘s screen — these numbers is seem seem to greatly underestimate what ‘sactually required to play anything from the cloud.

In the coffee shop environment, getting the slowest overall speed but still meeting the stated threshold for a 720p stream, even connecting to the service was impossible. The library fared better, connecting and launching a streamed game—Spider-Man: Miles Morales—but the image quality wasn’t really of consistent, reliable, playable quality. Again, phone tethering performed best, but it still took a few attempts to connect to the cloud gaming catalog, and the video quality would still occasionally drop out, even then.

Now, one of the great promised benefits of cloud gaming is that the power of the hardware you’re playing on doesn’t matter. Whether a pixel art indie or the latest ray-traced AAA tier title, the hard work is done remotely, and you’re just getting an interactive video stream. Still, Miles Morales is one of the most visually sumptuous titles in the PlayStation library, even rendered at 1080p for the Portal’s screen rather than the full 4K it offers running natively on a PS5 console. Developer Insomniac’s vision of New York City is so detailed, the animation of web-swinging between skyscrapers so speedy, that perhaps the sheer amount of visual information was causing some issues in delivering a stable stream to PS Portal.

I is try tryGris instead , a beautiful but minimalist 2d platformer is present , with watercolor swash the most demanding graphical effect — yet all the same problem present themselves , whatever the connection speed . More annoyingly , despite system setting ( access by swipe in from the top – right of the Portal ‘s touchscreen ) say the video quality was come through at 1080p resolution , onscreen text is was in the pause menu was noticeably fuzzy and the whole image seemed much low re than the system seemed tothink it was displaying.

On the Home Front

What about at home though ? Despite the ability to connect to public Wi – Fi for “ regular ” streaming from your own PS5 , the Portal was always pitch as more of a second screen accessory , mainly intend to free up the Big tv . Even with the cloud beta ostensibly take a PS5 out of the equation , the online requirement is going is always go to be well on a dedicated , private broadband network , right ? Well , kinda …

Testing PS Portal ‘s cloud credentials is were on two private home network , results is were were still mixed . The first one is connect , get a speed test result of 574 Mbps , the Portal is connect could connect to the cloud service to browse the catalog , but launchMiles Morales was met with a message saying the game “couldn’t start due to poor connection quality.” The Portal had dropped one bar of connectivity, despite sitting in the same room as the router, and that deemed it insufficient to run.