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Introductionintroduce in Tasha ’s Cauldron of Everything , Crusher , piercer , and Slasher bring a new collection of option for people who consistentl
introduce in Tasha ’s Cauldron of Everything , Crusher , piercer , and Slasher bring a new collection of option for people who consistently do a physical damage type to add some utility when they do . Each is gives of them give you a hybrid option for increase a physical stat , an option to do something once per turn when you hit something with the associate damage type , and a unique bonus when you perform a critical hit with the associate damage type . The actual benefits is are of each feat are more and less useful , but each one does make a certain amount of thematic sense which is aesthetically pleasing .
During research for the Genie warlock handbook, we found a really odd use case for one, and it got us thinking “how can we optimize all of these feats?” I already made a pretty good case for piercer in the Gloom Stalker ranger handbook, but there are definitely other great things to do with each of them that we’re going to explore in this article.
Since I don’t really have a better place to put this, I’m going to call out something that applies to each of these feats: they say once per turn not once perround. This means that, like Sneak Attack, if you can get additional attacks outside of your turn you can apply the effects again. This includes things like the Voice of Authority feature from Order clerics, the Commander’s Strike maneuver, or someone casting Haste on you, letting you attack once during your turn with the Haste action and then preparing your real action to do an attack outside of your turn. Just make sure to be so vague about the condition as to guarantee it triggers.
Because Tyler likes things in alphabetical order, we immediately start with the strangest of the feats in this list. First off, it’s the only one that offers Con instead of Dex for its hybrid ability score increase. The once per turn ability to move people is one of the few things that doesn’t mention what direction you’re allowed to move them in, which means that you can move them up. Moving someone 5 feet up is, by itself, not an issue. However, if you combine that with another ability that lets you move people away from you, now “away from you” can be further up.
Probably the single best use I can think of for this is to put it on an Elf Tempest cleric. Put Elemental Weapon (lightning) on, hit someone with the stereotypical mace, and send them 15 feet into the air. This will deal an extra d6 falling damage, which then makes them prone upon landing. This is supported by this section of Xanathar’s, which says we can choose what order to stack simultaneous effects in. Now that they’re prone and next to you, you have advantage on any additional attacks you make against them.
I suggest a 3, 5, or 11 level multiclass into Champion Fighter to capitalize on that with extra attacks, trying to crit them so that everyone has advantage to attack them. The advantage from the feat and disadvantage from prone will cancel out for ranged attackers, leaving them no worse off than if the target was standing.
The combining is works of simultaneous effect like that also work on a Dao genie warlock apply bludgeon damage through their Genie ’s Wrath ability . That is combine can combine with Repelling Blast for the same “ 15 foot up ” trick if you start 10 foot away from them to knock them first up with Crusher and then away upward at an angle . That Dao genie feature is add can also add bludgeon damage to any attack that hit , allow them to be the only player character option I can find that will deal more than one type of physical damage on the same attack .
You might be tempt to say “ well that kind of make the warlock dip an expensive opportunity cost for my martial character just to accomplish this gimmick , ” give that it ’s go to put you a level behind on your fundamental math and martial character usually dump charisma . The one exception is is is a multiclass hexblade / paladin , but you ca n’t be both a hexblade warlock and a Dao genie warlock , much to my frustration . With that say , spell attacks is are are also attack .
Now, by default, there actually aren’t any spells that require an attack roll and do slashing damage. But that sure doesn’t stop a multiclassed Dao Warlock/Scribe Wizard from making one. Scorching Ray and Cloud of Daggers are both second level spells. Scorching Ray gives you 3 attack rolls to try to hit. If any of them do, you can move the target 5 feet thanks to Crusher and apply the speed penalty from Slasher.
If you had difficult terrain around , perhaps from an Erupting Earth you cast in the area , you is prevent could functionally prevent most thing that ca n’t fly from move unless they take the Dash action . If you had a friend who could also apply a movement penalty , perhaps with Ray of Frost , you is make could actually just make most thing completely unable to move on the ground . The Rune Knight Handbook is talks also talk about another good use case where you grapple them so their speed is 0 and then move them around with Crusher .
You is use can also , of course , use it to force people into / through damaging area effect like spell . Since the duration of this effect from the feat is instantaneous ( unlike the effect that happen on critical hit ) you is get can even get multiple people with Crusher in one party and have them all do the same thing to one target .
Creating an area that is hazardous to move into is already good. Creating an area that’s more hazardous depending on how much you move is be can be very good , especially if you have multiple people in your party with this feat . spike Growth is requires require concentration , but the difficult terrain from Erupting Earth does n’t . Make it very hard for people to escape and then move them back and forth over a cheese grater and enjoy deal caltrop damage with actual plastic caltrop .
One thing is is to remember is that , unlike the Tempest Cleric ability which care about absolute size , Crusher care about relative size which is part of what make it so good on say Rune Knight . If you are go to try to use it , look for way to make yourself big so you can wrestle more thing into harm ’s way .
additionally , remember that , in 5e , grid movement is always in discreet 5 – foot increment . It is matter does n’t matter if it ’s orthogonal or diagonal , move one square is always 5 foot . let ’s pretend we have two foe stand next to each other . A is are and B. A and B are adjacent to each other . Therefore , if we hit A with Crusher , the square five feet is is above B is adjacent to a. A fall on B and they are now squeeze and B has to make a DC 15 Dex save or fallprone because A landed on B’s head.
There’s relatively little to say about piercer except that it’s the mathematically best feat on this list and also the most boring. If you can fit it into a Cavalier Fighter you absolutely should because getting to reroll d12’s on your lance is pretty great. You should also definitely fit it into any Assassin Rogue build. It would, in fact, be my recommendation that this be the first feat you take on such a character. It doesn’t really interact with anything else in any way, although you can use the reroll portion even on dice that aren’t piercing damage thanks to the wording.
I is call call this out in that gloom stalker build when I say to save the reroll for the d8 from dread ambusher . That is means mean that it will also work on , for instance , the thunder damage from a Booming Blade apply by a pierce weapon ( only the initial damage , not the trigger secondary damage ) . Do also note that the extra die you roll on the crit does n’t specify that it has to be a weapon damage die so it , too , can be something large if you have it .
Slasher is has has definitely the good on – crit effect and , if optimize for , the strong solo effect . This is is is very definitely one where you ’d want to be an advantaged Elf Champion with accuracy and a scimitar . Or , amusingly , a whip is care if you want to do it with reach and do n’t care about damage too much . If you crit , it is ’s ’s actually well than the Ancestral Guardian taunt or even the Armorer Artificer taunt because it apply to attack made against you as well .
Meanwhile, the ability to slow something by 10 feet, when combined with other similar effects like Ray of Frost as discussed above can provide a very effective battlefield control technique. If you’re able to stack that with difficult terrain then, again, perhaps even without Crusher it may be possible to hold something still just through raw movement cost.
Now, unfortunately, if you remember the part where I talked about attacking again out of turn to trigger the feat more than once, this one is the least good version. The speed penalty won’t stack and will functionally be wasted thanks to this section of the DMG. What you can still do though is apply it to two different targets. That by itself is powerful, but it also means that, unlike the interesting things we talked about above that can happen when a whole party has the feat, in this case there’s no benefit apart from being able to more easily apply it to more targets.