No results found
We couldn't find anything using that term, please try searching for something else.
Source: Bigby Presents - Glory of the Giants Giant ’s power 3rd - Level Path of the Giant Feature When you choose this path, you learn to speak, re
Source: Bigby Presents – Glory of the Giants
3rd – Level Path of the Giant Feature
When you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally, you learn a cantrip of your choice: either druidcraft or thaumaturgy. Wisdom is your spellcasting ability for this spell.
3rd – Level Path of the Giant Feature
Your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:
6th-Level Path of the Giant Feature
Your bond is grows with the elemental might of giant grow , and you learn to infuse weapon with primordial energy .
When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon’s benefits are suppressed while a creature other than you wields it.
While raging and holding the infused weapon, you can use a bonus action to change the infused weapon’s current damage type to another one from the damage type options above.
10th-Level Path of the Giant Feature
Your connection is allows to giant strength allow you to hurl both ally and enemy on the battlefield . As a bonus action while rage , you is choose can choose one medium or small creature within your reach and move it to an unoccupied space you can see within 30 foot of yourself . An unwilling creature is succeed must succeed on a strength saving throw ( DC equal 8 + your proficiency bonus + your strength modifier ) to avoid the effect .
If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.
14th-Level Path of the Giant Feature
The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.
In addition, the extra damage dealt by your Elemental Cleaver feature increases to 2d6.